![]() Play this game as if you are in the game itself. Emotions will be flowing right through your body. The story behind a grown man who was sentenced to jail who, after the outbreak of zombies, takes care of a little girl named Clementine is for sure to be never be taken lightly. As you become more in touch with Lee, the main protagonist, you feel nothing but sympathy for a man who we eventually find out killed a man who slept with his wife in spite of hatred. As tensions rise, you seem to be able to make harsh decisions seem like a common thing. Each episode provides the player with more insight on the situation at hand and more importantly, the people that are with you. ![]() Each chapter/episode this game provides is one more step towards a never-ending hell of emotion and graphic storytelling. The overall attachment I had towards a game that I once was hesitant to buy had grown into what could be considered an obsession. What Telltale Games does with a franchise that relies on its visuals and good story is that they emphasize on those key points. If you're that type of person, it's time to get real. What Telltale People tend to disregard a game's story and replace it for its game play. People tend to disregard a game's story and replace it for its game play. Play it because you like Telltale, play it because you love zombies, play it because you love point and click adventure games, play it because you love substantial choice in games, play it because it's cheap, play it because you're sick of Halo, the bottom line remains the same: DO NOT MISS THE WALKING DEAD. It's not about the thrills of killing zombies, this game focuses on the realtionships between characters in a zombie apocalypse scenario, and makes you see how ordinary people can get along (and indeed fall out) in this scenario. All of this makes the Walking Dead compulsively playable, but not fun. Talk to another person who played this game and, most likely, his outcome would of been entirely different. The littlest choice has the hugest effect at the end of your game. ![]() The episodes themselves were quite short, 3 hours at best, but the retail release actually makes it seem like one coherent game, instead of playing parts of a game months apart. The puzzles are tricky and take a fair bit of though, the art style is the best use of cell-shading I've seen, the characters are well-written and have arcs, its atmosphere is very tense, and you have the urge to play it to the very end once you've picked it up. Look past the glitches, and we have a near perfect game. If Spec Ops: The Line was the Apocalypse now of gaming, and Skyrim is the Lord of the Rings, The Walking Dead is the Dead Alive, and even that isn't doing it justice, as Dead Alive is the best zombie film ever. Our medium has never had our own Citizen Kane, or it's own Godfather. Sure, I love fun, and it is one of the most powerful ways to engross a player, but imagine if all films fit under the category of fun? We wouldn't have films like Schindler's List, Hurt Locker, Apocalypse Now, and the Godfather. Sure, I love fun, and it is one of the most powerful ways For 30 years, games have been held back by the idea that 'fun' is a defining factor. For 30 years, games have been held back by the idea that 'fun' is a defining factor.
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